‘Star Wars Outlaws’ Will Let Players Explore Planets Old and New
Ever since Han Solo appeared on screen in A New Hope, Star Wars fans have been enamored with the idea of the Star Wars scoundrel.
The galaxy far, far away is no stranger to the underworld of shady deals, backstabbing, and blaster shootouts, but now Star Wars is taking things to the next level.

Photo: Starwars.com
In the upcoming open-world video game Star Wars Outlaws, players will assume the role of Kay Vess, an up-and-coming smuggler who dabbles in the seedy side of the galaxy.
The game was initially announced in June, and excitement has been building ever since.

Photo: Starwars.com
In a recent interview with StarWars.com, creative director Julian Gerighty sat down to talk about the impact of Star Wars, exploring George Lucas’ world, and embodying a scoundrel.
Exploring A Galaxy Far, Far Away
Ever since Star Wars debuted in 1977, fans have been fascinated by the world that George Lucas created. For many, exploring the planets of the galaxy and seeing how these worlds work is part of the appeal of the franchise. According to Gerighty, the team behind Star Wars Outlaws wanted to give players a chance to explore the world that appears off-camera.

Photo: Starwars.com
“We were talking about this the other day, but Episode IV — the cantina in Mos Eisley is going to be recreated in this game. And if I turn my mind back to when I saw it first, you do want to investigate all of those nooks and crannies. You do want to investigate the locations that George Lucas didn’t show on camera. And be the director of your own adventure. So I completely agree with you there.”
Locations Old and New
In Star Wars Outlaws, players will not only revisit familiar locations such as Tatooine but also new planets like Toshara. According to Gerighty, the game serves as “virtual tourism.”

Photo: Starwars.com
“But there’s another part of it that I love and that’s very Ubisoft in a way, which is virtual tourism. And the virtual tourism in a place like Tatooine is great. I’ve always wondered how far the moisture farms were from Mos Eisley. I’ve always wondered how the cantina was constructed. So all of these things, we’re trying to do justice to the source material by really recreating it as authentically as possible, with the help of Lucasfilm Games.”
Scoundrels Have The Most Fun
Finally, when it came to creating Star Wars Outlaws‘ main character, Gerighty and his team wanted to have someone who could have a lot of different experiences.

Photo: Starwars.com
The team eventually settled on the scoundrel archetype. After all the scoundrels always seem to be having the most fun.
“There are a lot of character types in Star Wars. But one of the things that we wanted to do when we approached the game was, ‘How could we have a lot of different experiences within this open world?’ You know, driving, flying, smuggling, shooting, sneaking, and all of these experiences combined into one particular character and character archetype. And it’s through the collaboration and the discussion with Lucasfilm Games that we very, very quickly settled on the scoundrel archetype. And the scoundrel archetype is, for me, a dream come true. Because my favorite characters were always the scoundrels. They seem to be having the most fun in the galaxy.”

Photo: Starwars.com
Star Wars Outlaws will be released in 2024 for Xbox Series X|S, PlayStation 5, and PC. I can’t wait to explore!
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